/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include <map>
#include <string>

#include "../Commands.h"


/**
===============================
This class binds keys to console actions
===============================
*/
class ClientConfig;
class Binder
{
public:
    Binder(void);
    /** Bind a key to an action */
    void Bind( int key, const std::string &function);
    /** Unbind a key from an action */
    void UnBind( int key );
    /** Unbind all keys */
    void UnBindAll();

    /** Print the binded commands */
    void Print();

    /** Execute the key bind, if any */
    void Exec( int key );
private:
    // key bindings
    std::map<int, std::string > m_bindings;

    /**
        Bind List Cmd - Shows all that is binded
    */
    class BindList_f : public ICommand
    {
    public:
        BindList_f() : m_binder(NULL) {};
        /** SEt the binder */
        void Set( Binder* b ) { m_binder = b; };
        /** Exec the Cmd */
        virtual void Exec(std::string &s) {
            if ( m_binder ) m_binder->Print();
        };

    private:
        Binder*     m_binder;

    };

    /**
    =============================
    Bind a command with a key
    =============================
    */
    class Bind_f : public ICommand
    {
    public:
        Bind_f() : m_binder(NULL) {};
        /** SEt the binder */
        void Set( Binder* b ) { m_binder = b; };
        void Exec(std::string &s);
        ~Bind_f() {};
    private:
        Binder*     m_binder;
    };

    /**
    =============================
    UnBind a command with a key
    =============================
    */
    class UnBind_f : public ICommand
    {
    public:
        UnBind_f() : m_binder(NULL) {};
        /** SEt the binder */
        void Set( Binder* b ) { m_binder = b; };
        void Exec(std::string &s);
        ~UnBind_f() {};
    private:
        Binder*     m_binder;
    };

    /**
    =============================
    UnBindAll a command with a key
    =============================
    */
    class UnBindAll_f : public ICommand
    {
    public:
        UnBindAll_f() : m_binder(NULL) {};
        /** SEt the binder */
        void Set( Binder* b ) { m_binder = b; };
        void Exec(std::string &s);
        ~UnBindAll_f() {};
    private:
        Binder*     m_binder;
    };

    friend  ClientConfig;
    /*------------------------
        Key Binding functions
    -------------------------*/
    Bind_f          m_bindCmd;
    UnBind_f        m_unbindCmd;
    UnBindAll_f     m_unbindAllCmd;
    BindList_f      m_bindListCmd;

public:
    virtual ~Binder(void);
};


